
Fool's Gold
VERSION 0.2.2 OUT NOW!
A recent survey reported strong signs of gold and valuable artifacts hidden deep within an old cave system. Now it’s your job to retrieve what was left behind.
Armed with little more than basic tools and a flickering light source, you’ll descend into darkness, mine through stone, and search for treasure buried beneath layers of time.
CONTROLS
Have Yet to make Key mapping due to time constraints or a pause menu so controls are here for your convenience
| -- MAIN CONTROLS -- | |
|---|---|
| WALK | WASD |
| LOOK | MOUSE MOVEMENT |
| INTERACT | E |
| MINE | LEFT MOUSE BUTTON |
| TOGGLE FLASHLIGHT | F |
| CLOSE CRAFTING MENU | E |
| -- EQUIPMENT -- | |
| PICKAXE | 1 |
| TORCH | 2 |
| FLASHLIGHT | 3 |
| DRILL | 4 |
My First Godot Game and My First 3D Game
Pizza Doggy’s Horror Jam #4 Entry
Theme : Erosion
Diversifiers :
• Buried alive.
• Digging deep.
• Treasure hunting.
• Mining for resources.
• Drilling your way out.
• Prison break. (Not Yet Implimented)
• Underwater research or exploration. (Not Yet Implimented)
Features
- Mine ore and uncover hidden valuables
- Craft torches to survive the darkness
- Loot crates for essential resources
- Discover treasure-filled chests
- Manage light carefully, darkness has consequences
- Escape before the cave collapses in on itself
Known Bugs and Improvements
These are the planned Improvements and Bug Fixes that arent quite out but in the works
- player respawning faceing backwards on the elevator
- Showing player if they dont have the proper tool
- Better mining animation
- Sometimes the loot popup doesnt come up when receiving loot
- Some elevator shaft texture issues
- make it so player cant press button unless in elevator
- Screen Shake for Collapses
- some people experiencing jumpy sensitivity when looking around
- captions for radio dialogue
Most Recent Updates
(V. 0.2.1)
- Death Dialogue
- No More Double Treasures!
- 15 Treasures in Total so Far
- 1 Pizza Slice
- 14 Vinyls
- More to come...
- 15 Treasures in Total so Far
- Fixed Dialogue in Descent to be spaced alittle more to fill time
- Reduced time before you can press to close the treasure popup
- MORE ORES
- Crafting Benches
- Craft torches to survive the darkness
- Craft Upgrades for Tools
- Sanity "Death"
- Slightly Updated Death Screen
- Added checkpoint at bottom of the elevator for restarting
(V. 0.2.2)
- Placed More Ores, Crates, and Work Benches
- Fixed a few Bugged Paths
- Fixed some see through spots
- Fixed the issue of losing the mouse in Death Screen and crafting menu when clicking
- Fixed Issue where chest were spam-able causing multiple copies of treasures
Upcoming Features
These are the planned future features that aren't quite out but in the works
- Find Better Tools
- Flashlight
- Drill
- Darkness Has Further Consequences
- Creatures
- MORE TREASURE
- MUCH BIGGER MINE
- NEW BIOMES
- Updated UI and Death Screen
- Updated Crafting Menu
- Settings Menu/Pause Menu with Button Mapping
- and some Hidden Secrets and Puzzles to Enjoy
Risk vs Reward
The deeper you go, the greater the potential payout. But the cave has been eroding for years, and it won’t hold forever.
Stay too long, and the mountain will decide for you.
A Job with a Deadline
A contractor monitors your descent over radio. He wants results. You just need to make it back out alive.
Credits
Developer:
Mortuss Angeluss
https://mortussangeluss.itch.io/
Sound Designer:
KreddyFrueger
https://kreddyfreuger.itch.io/
Assets Used:
Alpha Testers:
CodyG1199
Gladomain
Cryptic Temper
humdog_G
SicariusJP
Smiley_G
THESWEDISH_G
vMoneyShotv
fiehra
Sith_G
Zweinds
Callisto
BTH Trojan
Monchecito
[dephoro]
| Updated | 12 days ago |
| Published | 18 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Asphodel Meadows Studio, Tim Carter |
| Made with | Godot |
| Tags | Dark, First-Person, Horror, Indie, mining, PSX (PlayStation), Retro, Singleplayer, treasure |
| Content | No generative AI was used |
Development log
- (V. 0.2.2) Patch Notes12 days ago
- (V. 0.2.1) Patch Notes12 days ago




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